Many variants (also mostly dead now) branched from it, including Hengband (-> Chengband ->PosChengband), CthAngband, Gumband, ToME 2. Not developed for 13 years, althogh there was a continuation Z+ a few years back. Zangband was the first major variant introduced the wilderness, new towns, quests etc that you'll have seen in PosCheng. Been around 25 years, still developed, beloved of many (I'm biased, I'm the current maintainer). Vanilla Angband is just a straight 100 levels of dungeon, kill Morgoth at the bottom. It has a tutorial and a manual, and is easy to get into but hard to master. It is an exceptionally well-crafted and beautiful game, though, and well worth playing. Sil is actually hardly an Angband variant, although it derives from Angband via NPPAngband. There's also an active LP of Dungeon Crawl Stone Soup, another classic roguelike.Well, for a start, nothing is as crazy as PosChengband :) You might also want to check out the ToME4 LP megathread that got its start here. Bonus update 3: Cheating Without Cheating.Update 54: Saints on Speed, Clerics on Crack.Update 43: Backpack of Boulders, Arms of Udon.Update 36: Sephiroth, Eat Your Heart Out.Update 17: You Feel Your Life Force Draining Away.Update 12: Carving Meat with Freude and Dagmor.Update 10: Oh Wow, Everything Looks So Cosmic Now!.Practically speaking this won't mean much except that we might find the occasional bug. Every once in awhile I'll pull and recompile. I have a Git clone of the latest development version that's what we'll be playing - it's functionally like playing one of the nightly builds. I can't be bothered to actually download official releases. I strongly recommend that new players read Bonus Update 2, which goes over character creation, as some races and classes are markedly better than others. If you want to play on the bleeding edge, then you can download the nightly builds here. The official releases are available here. I'm not, but our awesome fleet of goons is playing plenty of variants, and I've linked their posts, below. Maybe! Once our first character dies I'll throw things open for you guys to inflict different possibilities on me. "Play fast, die young, leave an ugly corpse" used to be my motto, but then they removed the Charisma stat so I guess my corpses are all now. I'm pretty decent at this game, but that doesn't mean that every character will win. I'm going to do my best to keep the pace up and, if necessary, just plow through characters. Heard of Zangband? ToME? Sil? They all originally started as Angband variants.ĪSCII graphics! Procedurally-generated levels! Turn-based combat! A weird mix of old D&D, Tolkein, and whatever the devs have seen fit to throw in!Īngband is an infamously long game players sometimes spend months on a single character. Its codebase is surprisingly clean for such an old project as a result, there's a ton of Angband variants out there. And real-time combat.Īngband's been in more or less continual development for its entire 20-odd-year history. Diablo 1 is basically Angband with graphics and a plot. Angband is a hack-and-slash roguelike it's all about beating up monsters to get experience and loot, so you can beat up bigger monsters for more experience and better loot. Rogue begat Moria back in the 1980's, and Moria begat Angband in the early 90's. Angband is a third-generation roguelike game.
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