![]() The main character, ‘Clink’ – it took me an embarrassingly long time to realize this was a mixture of Cloud and Link – wakes up in some nondescript woods and soon finds another party-member named ‘Kaeris’, a healer and spellcaster, and decides to help her save her village from the clutches of a dark nemesis, who, to the surprise of no-one, is named ‘Zephyros’. The actual story of Evoland is basic but fairly enjoyable. Almost everything you unlock is a mirror to a real-world advancement in the video game industry, and it’s nice to watch the world around you transform from The Legend of Zelda on NES to an early PlayStation 2 RPG. Shortly after this, they unlock a sword and monsters, an 8-bit and later 16-bit color palette, and as the game continues, you unlock more world features like save points, an overworld, random battles and more fantastic abilities, like… being able to move diagonally. Because of this, Evoland suffers somewhat from not really having an identity of its own behind all of the references, although to some extent, the references are the entire point of the game.Įvoland opens with a character in a monochrome, Gameboy-like setting who is unable to do anything but move right, where they find a treasure chest that unlocks the astonishing ability to move left, where they can find another chest that unlocks free movement. Shiro Games mainly cite Zelda, Final Fantasy, Dragon Quest and Diablo for their inspiration, but there are nods to Mario and The Elder Scrolls along the way. The idea behind Evoland was uniquely simple an action-RPG that evolved around the player, showing, in three to four hours, the journey from the video games of the late 80s up to the early 2000s. The original entry to Ludum Dare 24 became known as Evoland Classic and is still available for free online. At the 24 th Ludum Dare Jam in August 2012, where participants are given a theme and have 48 hours to design a video game based around it, the topic was ‘Evolution’, and out of more than 1,400 entries, the winner was a game called Evoland by French developer Nicolas Cannasse, who would later team up with Sebastien Vidal to form Shiro Games and release Evoland as a fully-fledged game. Ludum Dare, a video game programming contest that began on an internet forum of the same name in 2002, is responsible for some of the biggest titles in indie gaming, including Broforce, Pony Island and Gods Will Be Watching. ![]() ![]() Like so many great indie games, Evoland began life as a Game Jam project. ![]()
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