![]() ![]() “The Little Mermaid” is directed by Oscar® nominee Rob Marshall (“Chicago,” “Mary Poppins Returns”)with a screenplay by two-time Oscar nominee David Magee (“Life of Pi,” “Finding Neverland”). The film stars singer and actress Halle Bailey (“grown-ish”) as Ariel Jonah Hauer-King (“A Dog’s Way Home”) as Prince Eric Tony Award® winner Daveed Diggs (“Hamilton”) as the voice of Sebastian Awkwafina (“Raya and the Last Dragon”) as the voice of Scuttle Jacob Tremblay (“Luca”) as the voice of Flounder Noma Dumezweni (“Mary Poppins Returns”) as Queen Selina Art Malik (“Homeland”) as Sir Grimsby with Oscar® winner Javier Bardem (“No Country for Old Men”) as King Triton and two-time Academy Award® nominee Melissa McCarthy (“Can You Ever Forgive Me?” “Bridesmaids”) as Ursula. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land but ultimately places her life – and her father’s crown – in jeopardy. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea and, while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. They may not be the types of things that grow into an addiction, but the multiplayer modes provide hours of extra gameplay, and give you a good reason to play with friends. Even the missions that don't link to the campaign's story are worthwhile, as they give you and your buddies more fights to test your skills on. The missions generally tie into parts of the story, like kidnapping a guy that Jackie asks for during the campaign, giving them a narrative component that makes them more significant. ![]() ![]() You play as one of four Darkness-powered assassins in Jackie's employ, taking on missions that his normal henchmen can't accomplish. The multiplayer isn't like the original's - a forced-in and boring competitive multiplayer - but instead ties directly into the story. The Darkness II's multiplayer extends the narrative and the life of the game well after the relatively short campaign. None of the issues made it feel unplayable, but did make The Darkness II feel unfinished. Also a bit frustrating are the occasional frame-rate issues in multiplayer during the more intense firefights. More noticeably, enemies are often clones of one another, which breaks the experience a bit and makes some would-be nerve-racking moments feel silly. On top of potential game ending bugs, broken animations, enemies falling through the floor and other minor issues occur frequently. Despite its strengths, polish issues mar the campaign. You'll always have staple moves that you come back to time and again throughout the campaign, but the array of powers Jackie has make fighting feel as fun and inspiring as being a kid digging through a toy box. Experience matters, too, as it grants Jackie access to more powers, which help reinvigorate combat as the enemies get more challenging. Kill a guy with bullets and you'll gain 10 experience, but if you manage to wing him and then rip him into pieces with your demon arms you'll get three times as much. The Darkness 2 Wiki Achievements Guide Relic Locations Darkness 2 Walkthrough Send us your tips » Tweet us your tips » Finding new ways to kill people is entertaining enough, but you're also enticed into experimenting thanks to The Darkness II's experience system. Because of Jackie's extra limbs and the options they afford every encounter becomes more exciting, a time when you aren't necessarily worried about how you're going to survive, but more about how you're going to have the most fun dismembering all who stand against you. His extra limbs allow him to dual wield guns with his human limbs, while simultaneously using his beastly extremities to maim opponents with slashes and toss around pieces of the environment. With Jackie's demon powers he has four arms at his disposal: two human two demonic. Slower, more story-focused scenes help The Darkness II's pacing, giving it some comparatively less intense moments before ramping it back up with the next epic fight. The story of Jackie's battle with evil forces remains important, but it always comes back to Jenny and his inner conflict, something that's easy to identify and empathize with. He was irrevocably harmed by Jenny's death, and the scenes between them in the second game are touching, making The Darkness II feel like a more personal story, especially compared to most other shooters. Jackie's struggle to deal with Jenny's death is touching, reminding us that even "evil" people like him feel love and loss. Play The story feels a bit lazy at times, especially since it copies plot devices straight from the original game, but comes into its own by the end. ![]()
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